Capstone Project: Wealth & War
Design
Genre
- Slow turn-based strategy: rather than rushing for early advantages, the game emphasizes carefully planning. Players spend the initial phase focusing on infrastructure development and army preparation, setting the stage for long-term strategic engagements.
- Hexagon tile style: With six directions, it offers players with tactical flexibility and movement calculation. Each tile generates different resources based on terrain composition, encourage players to consider geography in both economy and military perspectives.
- Turn-base combat: Instead of real-time battles similar with Total War Franchise, Wealth and War is going to have turn and phase combat mechanics. This system is a combination of the Warhammer 40,000 Board Game with card game.
Economy - General Ideas
The Economy System offers a variety of infrastructures through District mechanic, Major and Minor Resources, Multiple-Terrain per Tile System.
Players must strategically choose, upgrade settlements and their districts based on resource, terrain, necessity to
maximize efficiency and long-term growth.
Military - General Ideas
In addition to a wide range of combat units, the system incorporates other elements such as morale, supply chains,
equipment and non-combatant roles. These layers add complexity, emphasize logistical planning over simply overpowering opponents in combat.